Sid Meier's Civilization Games, Ranked
Thirty-five years of telling yourself it is 11 p.m. and you will stop after this turn.
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10. Civilization VII
Firaxis Games (Ed Beach) · 2025
Critics gave it a 79. Players got a game that makes you swap civilizations every age, a UI that hides everything, and a tech tree that ends around the 1960s. Steam reviews sat at Mixed and concurrent players fell from 80,000 to under 5,000 by May. Egypt becomes Mongolia. Sure.
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09. Civilization: Beyond Earth
Firaxis Games · 2014
The spiritual sequel to Alpha Centauri, made by many of the same people, with an affinity system and a tech web. Critics called it fine and a bit regressive next to late-era Civ V. It is Civ V in a spacesuit, and the spacesuit is beige.
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08. Civilization Revolution
Firaxis Games (Sid Meier) · 2008
Sid Meier personally squeezed Civ onto the Xbox 360, PS3 and DS, with games that finish in an evening instead of a fiscal quarter. It scored in the 80s and became one of the top-selling iPhone games of 2009. Civ for people who own a couch.
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07. Civilization III
Firaxis Games (Jeff Briggs and Soren Johnson) · 2001
Introduced culture, national borders and strategic resources, so you finally knew whose land you were stealing. Debuted at No. 1 in the US and shipped buggy enough to need a run of patches. It is the middle child of the series and behaves like one.
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06. Sid Meier's Civilization
MicroProse (Sid Meier and Bruce Shelley) · 1991
Built on lessons from Railroad Tycoon, with a manual and Civilopedia Bruce Shelley wrote himself. It invented the one-more-turn sunrise. And no, Gandhi never nuked anyone because of a bug; Meier's 2020 memoir confirmed it was made up. Gandhi did that on his own.
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05. Civilization VI
Firaxis Games (Ed Beach) · 2016
Districts unstacked cities across the map, so a capital now sprawls like Phoenix. Sean Bean reads the quotes and, for once, survives. Over 11 million sold by 2023, the best seller in the series. People mocked the cartoon art style and then played it for 4,000 hours.
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04. Civilization V
Firaxis Games (Jon Shafer) · 2010
Swapped squares for hexes and allowed one unit per tile, ending the 40-tank doomstack. Launch AI was so lost even its designer admitted it. Gods & Kings and Brave New World turned it into the version people still swear by. Gandhi was set to maximum nuke on purpose.
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03. Civilization II
MicroProse (Brian Reynolds) · 1996
Isometric view, modding support, PC Gamer's game of 1996 and about 3 million sold. In 2012 a Redditor posted his decade-old save: three superpowers in permanent war, basically Orwell's 1984. Ten years. One game. Nobody won.
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02. Sid Meier's Alpha Centauri
Firaxis Games (Brian Reynolds) · 1999
Seven ideological factions land on a planet that slowly turns out to be awake and annoyed. PC Gamer gave it 98%. Critics compared the writing to Clarke and Herbert. It sold the fewest copies in the series, which is how you know it was the good one.
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01. Civilization IV
Firaxis Games (Soren Johnson) · 2005
Leonard Nimoy reads the tech quotes, seven religions spread by missionary, and the whole thing runs on Python you can mod. Its theme, Baba Yetu, became the first video game music to win a Grammy. The Lord's Prayer in Swahili, over a menu screen. Fair.
Honorable mentions
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Sid Meier's Colonization
MicroProse (Brian Reynolds and Sid Meier) · 1994
Civ narrowed to the New World, 1492 to 1850: fur, sugar, Founding Fathers, then declare independence and fight off the Crown's expeditionary force. It sold 350,000 copies and fans still maintain a free open-source remake. Taxes have never been more motivating.
Dishonorable mentions
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Civilization: Call to Power
Activision · 1999
Activision's Civ without Sid Meier, running to the year 3000 with sea colonies and space cities. IGN gave it a 4.8 and GameSpot nominated it for Most Disappointing Game of the Year. By the sequel it had lost the right to say Civilization on the box.
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